Assassin's Creed IV: Black Flag
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Assassin's Creed IV: Black Flag | |
---|---|
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) | Ashraf Ismail[1] Jean Guesdon[2] |
Producer(s) | Sylvain Trottier[2] |
Writer(s) | Darby McDevitt[1] (head writer and story) Corey May (story) |
Composer(s) | Brian Tyler[3] Sarah Schachner[4] Omar Fadel[5] Freedom Cry: Olivier Derivière[6] |
Series | Assassin's Creed |
Engine | AnvilNext[7] |
Platform(s) | Microsoft Windows[8] PlayStation 3 PlayStation 4[9] Wii U Xbox 360 Xbox One[10] |
Release date(s) | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer[15] |
Distribution | Optical disc, download |
The story is set in the early 18th century Caribbean during the Golden Age of Piracy, and follows notorious pirate Edward Kenway, grandfather of Assassin's Creed III protagonist Ratonhnhaké:ton, who stumbles upon the conflict waged by the Assassins and Templars. Unlike previous games, gameplay elements focus more on ship-based exploration in the open world map, while also retaining the series' third-person land-based exploration, melee combat, and stealth system. Multiplayer also returns, albeit with only land-based modes and settings.
Assassin's Creed IV: Black Flag received positive reviews, with critics praising the open world gameplay, side-quests, graphics and naval combat. The modern day story received a mixed response, while criticism also fell on aspects of the historical story missions which were considered repetitive. The game received several awards and nominations, including winning the Spike VGX 2013 award for Best Action Adventure Game. The game was followed by Assassin's Creed Unity and Assassin's Creed Rogue, set during the French Revolution and Seven Years' War, respectively, with both released in November 2014.
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